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Author |
Thread Statistics | Show CCP posts - 41 post(s) |

Retar Aveymone
GoonWaffe Goonswarm Federation
849
|
Posted - 2014.10.01 17:12:00 -
[1] - Quote
I need to do the math on this, but the range change to Rorqs/JFs seems like a massive nerf if they're also getting the 5LY max treatment (which does not make sense given the blog says the intent is not to nerf them). Are they? |

Retar Aveymone
GoonWaffe Goonswarm Federation
849
|
Posted - 2014.10.01 17:15:00 -
[2] - Quote
The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that? |

Retar Aveymone
GoonWaffe Goonswarm Federation
850
|
Posted - 2014.10.01 17:21:00 -
[3] - Quote
Domanique Altares wrote:Retar Aveymone wrote:The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that? Yeah. They probably thought about it, and realized that 'Warp to Zero' and 'Jump' activated on enough gates in sequence gets your newbies there just as effectively. Either they, or more likely you, did not actually put any thought into this response and should be embarrassed it was made. A newbie can't deal with bubblecamps that are standard for highsec/null connections. |

Retar Aveymone
GoonWaffe Goonswarm Federation
851
|
Posted - 2014.10.01 17:28:00 -
[4] - Quote
Having thought this through, it's clear three aspects of this were very poorly thought out and I suspect shoveled in at the last minute:
1) Jump bridges causing jump shock: this doesn't make sense in the overwhelming majority of situations as it's a massive nerf to basic jump bridge use by subcaps in routine situations. It adds nothing and is a pain in the ass for subcaps with no corresponding benefit (and a nerf to basic industrial activity). I assume you can still keep the code in that caps can't use it - great, keep em out, and you've fixed the potential use of those to short-circuit the range restrictions on capitals. I see no benefit here to making the game actually better by subjecting subcaps to jump shock. Titan bridges - eh, I can see the value, but I am not sure enough thought has been put into it and that thought should be put into it and a clear explanation given of the goals.
2) It seems like you've massively nerfed rorqual/jump freighter range, without offering a good reason why. It doesn't make jump freighters any more vulnerable (just more of a pain in the ass), and it just makes basic tower fueling logistics more of a pain in the ass. These were special-cased from the fatigue, and should be special-cased from the range as well. They do not allow you to offensively deploy in the sort of way that has caused power projection issues.
3) Killing pod-jumping is a giant, giant change that makes the game worse for everyone. I mean everyone, from the rawest dirt-scratching peasant in highsec mining veldspar all the way to me. It makes it impossible to go get skills easily, it makes it impossible for newbies to join their corp, it makes it impossible to decide to leave a warzone, it is a massive change and it seems to have not been thought through. Instead, this seems to me like someone thought of an issue (dread caches, not as big an issue as you think) and put in the first fix they thought of.
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Retar Aveymone
GoonWaffe Goonswarm Federation
855
|
Posted - 2014.10.01 18:34:00 -
[5] - Quote
Querns wrote:CCP Greyscale wrote:Retar Aveymone wrote:The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that? Yes, but it's a thing we're still not happy with the state of. We're going to discuss this specific issue more tomorrow, with the aim of coming up with a reasonable solution that deals with the newbie use case without opening the door to more general problems. Stay tuned for more info. Maybe apply the same changes to podjumping that capital jumps have -- only available targets are inside a 5LY jump range, and you incur jump fatigue. Maybe perhaps also allow an emergency podjump to your "home" system (the one you get assigned to if you get locked out of your existing medical clone location) once every 20h or something. This would let people exit warzones and aid people in getting to your alliance's space for the first time without allowing instantaneous travel throughout the galaxy. Your home system can't be an outpost, so that doesn't work. |

Retar Aveymone
GoonWaffe Goonswarm Federation
855
|
Posted - 2014.10.01 18:40:00 -
[6] - Quote
after thinking through just how boned everyone who opposes us is, i accept the inconvinence of worse logistics in exchange for our unassailable spacethrone
the wretched peasants of highsec may demonstrate their homage through incoherent posting about tears in this thread |

Retar Aveymone
GoonWaffe Goonswarm Federation
857
|
Posted - 2014.10.01 19:13:00 -
[7] - Quote
CCP Greyscale wrote: It's going to have a significant impact, to be sure, and that's something we need to keep an eye on. At the same time, though, people built T2 ships and modules before jump freighters existed, so we're somewhat skeptical of the argument that that T2 construction is impossible without JFs.
They used carriers, which were longer range than current JFs. JFs were introduced with the carrier nerf (before then, you'd load up iterons in your carrier and it effectively held ~200km3) T2 production has never existed in any serious amount without long-range jump capability, as you'll find in the short period between Castor and Cold War there was very little t2 manufacturing (no invention, t2 expensive as all ******* hell and everyones poor). |

Retar Aveymone
GoonWaffe Goonswarm Federation
859
|
Posted - 2014.10.01 19:20:00 -
[8] - Quote
Also, with the "people did T2 before jump freighters": many t2 ships date only from Red Moon Rising, when they introduced carriers. That is really not a good argument, t2 production as a serious thing instead of an odd niche has always had the ability to transfer goods too and from nullsec in large quantities. |

Retar Aveymone
GoonWaffe Goonswarm Federation
861
|
Posted - 2014.10.01 19:33:00 -
[9] - Quote
KuroVolt wrote:CCP, ignore the whiners, stay the course!
Sincerely: the silent majority. cva will never again hold providence with these changes, incidentally
toodles |

Retar Aveymone
GoonWaffe Goonswarm Federation
871
|
Posted - 2014.10.01 19:55:00 -
[10] - Quote
CCP Greyscale wrote: Yup, true, although if memory serves the optimal setup was mammoth+hoarder. I've also seen it done with mundane freighter convoys in the past. It'll be harder, for sure, but let's not get ahead of ourselves and say that this change makes getting moon mins to empire *impossible*.
It does not make it impossible, yes. It does make it much more annoying however. The issue is I (and I think everyone else) don't see what the benefit you see from that change or what your goal is. What positive benefits are you aiming to get that you think outweigh the added annoyance of what is not exactly compelling gameplay. All the other changes I can see what your goal is, why you think the benefits outweigh the downsides (even if I disagree), but I see no benefits you're aiming at here so it'd be helpful to know what those are. |
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Retar Aveymone
GoonWaffe Goonswarm Federation
874
|
Posted - 2014.10.01 19:57:00 -
[11] - Quote
Gevlon Goblin wrote:Andski wrote:With these changes, the west is practically guaranteed to be held by us until either our organizational structure collapses or the servers die. But apparently it's ~goon tears top kek~ No. You'll be paying the Sov costs for the West forever. PASTA, MoA, BL, Tri and Mortuus will control these regions. They will own the R64s, they will drive out the CFC ratters and if they are really mean, they might install renters in your sov. With the power projection nerf, you can't just jump around with 50 dreads to RF everything. If you want to RF a MoA tower, you have to come down from your capital in bombless bombers taking gates (taking JB or Blops bridge gives fatigue), shoot the tower, go home via gates. When the timer comes up, you have to come down again in combat ships and you might find the locals deploying a few triage carriers and tracking dreads that you can't counter with 200 supers unless you've been planning the dunk for weeks. I can't tell how much I love these changes. The CFC is going down! ahahahaha look at this idiot you think any of these can take a tower from us when they can no longer jump in, siege the tower in 5m, and jump out
they're going to get ground into a fine paste if they dare deploy caps anywhere near us |

Retar Aveymone
GoonWaffe Goonswarm Federation
874
|
Posted - 2014.10.01 19:59:00 -
[12] - Quote
Jenn aSide wrote:CCP Greyscale wrote:
Everything old is new again.
You're making a mistake here. You end up strangling the independents (people who live in npc null) in favor of the establishment (SOV folks like me). You should be doing the opposite really. hilariously, the independents are not clever enough to figure out these changes and are filling this thread with joy at what they think is a nerf to us
holy moly is it going to be entertaining when they realize what happened |

Retar Aveymone
GoonWaffe Goonswarm Federation
874
|
Posted - 2014.10.01 20:09:00 -
[13] - Quote
AssandTits wrote: Of course, all the Grr Goon capitals will be exempt from jump fatigue and jump restrictions ... and will have FULL pre patch range. Seriously you are a bitter and twisted little troll, please show me on the doll where the bad goon touched you.
if there's any spot we missed we'd like to know so we can get poking |

Retar Aveymone
GoonWaffe Goonswarm Federation
874
|
Posted - 2014.10.01 20:11:00 -
[14] - Quote
Gevlon Goblin wrote:Retar Aveymone wrote:they're going to get ground into a fine paste if they dare deploy caps anywhere near us That's true. They probably know that, so they won't deploy any caps in the 5LY distance of YA0-XJ. Everything else isn't "near us" anymore.
im not sure if you're aware of this but subcaps grind capitals in the amounts those groups can deploy into a fine paste when they catch them |

Retar Aveymone
GoonWaffe Goonswarm Federation
874
|
Posted - 2014.10.01 20:24:00 -
[15] - Quote
Ranamar wrote: While I sympathize, it's worth noting that Rorquals will now be able to go into hisec... and a fully cargo-expanded Rorqual has a hold (plus fleet hangar) of about half a JF's cargohold while using half the fuel. It also, importantly, has a high slot to fit a cloak in. It'll suck to retrain for Rorquals, but you'll have a cloakable JF now if you do.
nope |

Retar Aveymone
GoonWaffe Goonswarm Federation
875
|
Posted - 2014.10.01 20:26:00 -
[16] - Quote
i feel i should note that with the end of the power projection era, the chance for pl to avenge its loss in b-r has forever ended
the supercap crown will now forever reside in deklein on the brow of the king of space, and pl will forever be second-best |

Retar Aveymone
GoonWaffe Goonswarm Federation
887
|
Posted - 2014.10.01 21:29:00 -
[17] - Quote
Bamboozlement wrote:Ncc 1709 wrote:Big alliances wont be screwed at all for power projection. youll just see a fleet of 250 nullified ceptors burning around going to a system where theres 250 fitted carriers waiting that's within a jump or two of the destination.
alliances already do this with cyno toons and they have the income these days to start setting up cache's of such ships.
bubble the station to stop them I hear. ceptors are bubble immune, and 250 carriers undocking and letting lose drones is enough to scare off most camps. What is pipe bombing ?  something that doesn't work on interceptors because it relies on drag bubbling |

Retar Aveymone
GoonWaffe Goonswarm Federation
890
|
Posted - 2014.10.01 21:38:00 -
[18] - Quote
Bamboozlement wrote:Retar Aveymone wrote: something that doesn't work on interceptors because it relies on drag bubbling
Yep it's impossible to smartbomb/bomb interceptors. it seems you don't know what pipebombing is and have shamed yourself and your family by posting something stupid, and have now decided to double-down by hoping nobody else does either
go home, child |

Retar Aveymone
GoonWaffe Goonswarm Federation
891
|
Posted - 2014.10.01 21:44:00 -
[19] - Quote
Scarlet Intelis wrote: Protect their renters against what ? Sov Flipping ? This does nothing for the long timers which allows them to deploy regardless. Killing their renters ? They don't protect them against that anyway. So not sure what you're getting at.
are you telling me that the highsec miner fanficcing about the evil goons falling because of these changes didn't think things through
im not sure i can believe something so crazy |

Retar Aveymone
GoonWaffe Goonswarm Federation
891
|
Posted - 2014.10.01 21:46:00 -
[20] - Quote
you said pipebombing you idiot
i then deigned to correct you politely and you doubled down, and now appear to believe "pipebombing" means "smartbombing"
you have shamed multiple generations of your ancestors at this point you should probably cut your losses |
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Retar Aveymone
GoonWaffe Goonswarm Federation
891
|
Posted - 2014.10.01 21:48:00 -
[21] - Quote
ArmyOfMe wrote: Not sure if you'r actually beliving what Mittens have been telling you guys, or if you, unlike the rest of the guys in your alliance just has way less understanding of how things work, but it seems a lot of eve is willing to prove you wrong.
uh
have you been looking at the posters in this thread
if you're hoping for the wretched masses of highsec who are willing to post at us to be willing to help you fight us, boy are you in for a letdown |

Retar Aveymone
GoonWaffe Goonswarm Federation
891
|
Posted - 2014.10.01 21:54:00 -
[22] - Quote
Veers Belvar wrote: Ok fine....if they are willing to pay you just for the right to farm, with no involved force projection or protection, then you can carry on. But I think part of the expectation of renters is that the sov holder takes action to make the rented area safe, including hotdropping when necessary. The goons definitely made defense fleets to hunt down MOA. These changes make it a lot more painful to move around, and will at the very least force the renters to more actively protect themselves, putting downward pressure on the rental fees, and somewhat financially harming the large nullblocks.
no landlord does this, at all: all of the big three (na/bot/pblrd) say they'll defense against sov attacks only (and that's cause we want to continue to collect the rent) |

Retar Aveymone
GoonWaffe Goonswarm Federation
896
|
Posted - 2014.10.01 22:09:00 -
[23] - Quote
Medalyn Isis wrote: Why are some of your members whinging and rage quitting on this thread then if it doesn't affect you. I agree, goonswarm will still be able to easily protect its empire with subcapitals, but your line soldiers all seem to be throwing toys out the pram and quitting, in which case you wont have pilots to fly said sub capitals.
irritation over the general decline in 'quality of life' from jump bridge shock, no podjumping, and logistics nerfs most likely
those just make things worse for the line member and our unassailable space throne doesn't make the actual playtime more fun |

Retar Aveymone
GoonWaffe Goonswarm Federation
900
|
Posted - 2014.10.01 23:03:00 -
[24] - Quote
MASSADEATH wrote: wrong...cause we will know what systems are in range of thier "local" forces...and stay just out of range of those... already planning what systems are 5ly+ away to start the attacks, if it holds it gives us a 11min window to kill things approx
we already watch their Titans and how many are ready to bridge....only this time we know either they will be out of range...or know it will take a fixed time to reach the engagement.... of which we can plan around...
its PURE GOLD
man i cannot wait till you realize just how badly you ****** up |

Retar Aveymone
GoonWaffe Goonswarm Federation
901
|
Posted - 2014.10.01 23:09:00 -
[25] - Quote
Summer Isle wrote:FalconX Blast wrote:This thread is some of the best content generation to come from CCP :-) This dev blog has increased the CFC smug to dangerous levels, our egos really didn't need this buff, but thanks!  CFC / Goon opinions are actually quite split, with some screaming bloody murder and threatening to unsub, while others claiming that it only reinforces their dominance. to be fair our intelligent enemies are agreeing this reinforces our dominance
it is not just us saying it |

Retar Aveymone
GoonWaffe Goonswarm Federation
902
|
Posted - 2014.10.01 23:28:00 -
[26] - Quote
MASSADEATH wrote: Says the goons who have been instructed to "quote"
they say it in this thread you don't have to take my word for it
though now i can't fault you for missing it since it's at 95 pages |

Retar Aveymone
GoonWaffe Goonswarm Federation
904
|
Posted - 2014.10.02 00:12:00 -
[27] - Quote
Joshua Milton Blahyi wrote:Aryth wrote:Joshua Milton Blahyi wrote:Aryth wrote:
I really don't know why anyone thinks this is true. These changes will not bring that reality to pass. You are correct others coming might. There are mitigation methods to these. Many are already posted. Good luck mitigating mass farmed alts CCP.
I suspect that is their real intentions. Collection of more PLEX.
Sure, make CCP look greedy while you try and preserve your renter income. Hypocrisy much? Again, this doesn't impact our income. Quality of life oh sure. Income no. Just wait, it will. In spite of your bluster, you will not be able to have 1000 man mega fleets on both sides of your territory unless you dramatically decrease your territory. we only need 1000 man fleets when the rest of the galaxy has shown up they no longer can |

Retar Aveymone
GoonWaffe Goonswarm Federation
904
|
Posted - 2014.10.02 00:15:00 -
[28] - Quote
Joshua Milton Blahyi wrote:Aryth wrote:
Yes we will. There will exist multiple mechanics that will allow you to project subcapitals all over the place quickly. In fact the subcap doctrines are likely to change to specifically allow this to be efficient. Ours already is.
Sure, and although I do not doubt that you think you have this covered, I can already see multiple avenues to forcing a commitment of forces that will lock your pilots into location. Enjoy spending hours every night in tidi as you zerg your nano fit BS fleets to blueball parties. See how long you can keep that up. yeah the day that we're threatened by a highsec miner who thinks he's napoleon is the day we've already gone senile and forgotten our passwords anyway
all those dumb schemes fail when you remember you can't lock us into place without locking yourself into place and we know how many of you there are at that point
we drop overwhelming force on everything because the rest of the galaxy might show up if we don't. if we can't hop from one side of our empire to the other, they can't hop from the other side of the galaxy |

Retar Aveymone
GoonWaffe Goonswarm Federation
934
|
Posted - 2014.10.02 14:53:00 -
[29] - Quote
By the way, it would be super if we could uninstall the cynojammer upgrade from ihubs without nuking all the other upgrades (which will be way more difficult to bring in post-patch): in most cases it will no longer be worth the money. |

Retar Aveymone
GoonWaffe Goonswarm Federation
934
|
Posted - 2014.10.02 15:08:00 -
[30] - Quote
Nikki Estemaire wrote:I like this. How about allow for easy moving of subcaps, perhaps by having JFs and normal (and maybe nerfed) carriers keep the range? Make carriers weaker in DPS and logi and let them carry more assembled subcaps and cargo.
The fleet members still have to fly out to deployment in convoys, creating more fights as well.
A better solution than un-nerfing carriers is, I think, a new breed of JF that solely has a (large) SMA. |
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Retar Aveymone
GoonWaffe Goonswarm Federation
934
|
Posted - 2014.10.02 15:31:00 -
[31] - Quote
Isengrimus wrote:
So why do you even bother complaining about these changes? If "CFC will adapt" and "small entities will not benefit", why there is that much outrage from CFC and N3/PL members about it?
We are better off strategically, however quality of life for our members goes down. We are complaining about the quality of life issues, which just make day to day gameplay less pleasant with no corresponding benefit. |

Retar Aveymone
GoonWaffe Goonswarm Federation
934
|
Posted - 2014.10.02 15:34:00 -
[32] - Quote
Grave Digger Eriker wrote: My Gods someone in a large coalition that actually understands that these JF changes will kill the player/small corp logistics system. Aryth wrote:Personally I would like to see the fatigue cut in half. JF's and Rorqs exempt or with some big role bonus. Then somehow eliminate the need for cyno alts at all. Now that's novel thinking that should have been brought up in Iceland! We've been saying it all thread. And the CSM has stated publicly that a number of changes weren't shown to them until the very last minute. I'm willing to bet quite a lot this was one of them. |

Retar Aveymone
GoonWaffe Goonswarm Federation
934
|
Posted - 2014.10.02 16:15:00 -
[33] - Quote
aargh i forgot fatigue just has to be less than 1, not zero
man this formula is not intuitive i have to completely redo my jump freighter modeling |

Retar Aveymone
GoonWaffe Goonswarm Federation
934
|
Posted - 2014.10.02 16:18:00 -
[34] - Quote
Ok, assuming a 15ly jump:
15LY range: Jump, get fatigue of 2.5. Wait 15m, fatigue is less than 1.
5LY range: First jump, timer of 1.5m, fatigue of 1.5. Wait five minutes, fatigue =1 Third jump, timer of 1.5m, fatigue of 1.5. Wait five minutes, fatigue =1 Third jump, timer of 1.5m, fatigue of 1.5. Wait five minutes, fatigue =1
welp the midpointing is indeed just an annoyance and the fatigue drives the wait
i was wrong, my apologies.
edit: though this does mean the distance (by time traveled) is now 5x what it was before as a jump used to take about a minute, all told (with station midpointing). |

Retar Aveymone
GoonWaffe Goonswarm Federation
934
|
Posted - 2014.10.02 16:21:00 -
[35] - Quote
Riddari Prowler wrote:Does CCP think most of the people saying they like this change in this thread are serious? Or do they understand that majority of them are just trolling? well no, they're not trolling, they do like the change
they just like it for the sole reason they think it hurts us and they want that |

Retar Aveymone
GoonWaffe Goonswarm Federation
934
|
Posted - 2014.10.02 16:42:00 -
[36] - Quote
Ninteen Seventy-Nine wrote:Retar Aveymone wrote:Riddari Prowler wrote:Does CCP think most of the people saying they like this change in this thread are serious? Or do they understand that majority of them are just trolling? well no, they're not trolling, they do like the change they just like it for the sole reason they think it hurts us and they want that not that they understand anything about it No, we like them because they're good mechanics. Your delusions of persecution and grandeur are the product of your egos, not everyone else's 'grrr goons'. The best (and only, imo) joy at your expense to be had here is the schadenfreude watching your alliance's shock and disappointment in thinking it's CMS reps had locked in the changes YOU wanted, (which would have been utterly terrible for the game without THIS change.) Oh how could they do this without your approval? And without telling you about it before hand? It's a regular Greek tragedy I tell ya.  I don't mean to be insulting, but there's really no way to say this without it being insulting: you and your cohorts have not demonstrated you have the knowledge or intelligence to understand the changes, and you certainly haven't shown that you're aware of even what parts we have issues with and which we're fine with (and, importantly, where we agree with the goal but disagree the mechanics get you there, versus disagreeing with the goal). |

Retar Aveymone
GoonWaffe Goonswarm Federation
934
|
Posted - 2014.10.02 16:59:00 -
[37] - Quote
Gedalva wrote:To everyone posting about the excessive length of time it will take to get from "A" to "B"....that's the point!
Back in the olden days we didn't have these fancy Jump Freighters and yet Moon Goo still made its way to Jita and supplies found their way back to our AO, magic? you ask, Neh say I, we flew ships through GATES laden with the spoils of our victories and returned with the riches of the new world...every week. wrong
you used carriers
seriously how often does this dumb idea come up that there was no mass jump transit before jfs |

Retar Aveymone
GoonWaffe Goonswarm Federation
935
|
Posted - 2014.10.02 17:19:00 -
[38] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Is there really a need for that to be an entire year for non-newbies? I mean, whatever, we'll deal but that seems like an absurdly long time. |

Retar Aveymone
GoonWaffe Goonswarm Federation
936
|
Posted - 2014.10.02 17:27:00 -
[39] - Quote
Lord TGR wrote:CCP Greyscale wrote:For players less than thirty days old, once per player corporation joined, and For all players, once a year This is 3 separate situations, right? 1) if you're <30 days old, unlimited moves 2) if you've joined a corp, you get one free move 3) once a year you get a free move No: if you're less than 30 days old, one free move per new corp
If you're over 30 days old, one free move per year, corp has nothing to do with it |

Retar Aveymone
GoonWaffe Goonswarm Federation
945
|
Posted - 2014.10.03 14:56:00 -
[40] - Quote
Kagura Nikon wrote:True Sight wrote:Kagura Nikon wrote:food for tought.. the vast majority of those were 0.0 dwellers and LEFT 0.0 because the game got BORIGN capital ships online. And we are happy because how 0.0 will be interestign enough for us to return. food for thought... perhaps your right and the reduction of power projection being gone will make them want to move back to 0.0, but when they realise how difficult it is to actually go anywhere now, even slowly, that their new 0.0 doesn't offer a stable JF service and they can't reach the alliance cyno beacons, they'll not bother going back at all. Most of us lived in 0.0 when these things did not exist. We are not cry babies, we will not stop playing because of such pitiful things. Current 0.0 generation are spoiled kids. aside from the cyno beacons, no you didn't |
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Retar Aveymone
GoonWaffe Goonswarm Federation
945
|
Posted - 2014.10.03 14:59:00 -
[41] - Quote
Vaerah Vahrokha wrote: Might sound odd, but we stayed for years with just regular industrial ships (that is, without even a normal freighter) and somehow people still went to null.
no you didn't
seriously people, I can do this all day, i will bash down each of you idiots who claims something that can be disproven by looking at my short list of what was added to the game when |

Retar Aveymone
GoonWaffe Goonswarm Federation
945
|
Posted - 2014.10.03 15:17:00 -
[42] - Quote
Vaerah Vahrokha wrote:Retar Aveymone wrote:Vaerah Vahrokha wrote: Might sound odd, but we stayed for years with just regular industrial ships (that is, without even a normal freighter) and somehow people still went to null.
no you didn't seriously people, I can do this all day, i will bash down each of you idiots who claims something that can be disproven by looking at my short list of what was added to the game when Sure let's look at those shiny freighters at day zero, shall we? you started in 2009, well after freighters were added
day zero, there were not even conquerable stations in 0.0
for the actual question
there were approximately eight months between when alliances and pos were added to the game (this marks the first real 'living in 0.0' age) and when freighters were added to the game, in all eight months the superhighways to yulai still existed. once freighters were added, five months after that, carriers were added allowing mass jump freight (you could already do it with dreads at lower volumes, added at the same time with freighters, but i am unsure how often that was done) |

Retar Aveymone
GoonWaffe Goonswarm Federation
946
|
Posted - 2014.10.03 15:30:00 -
[43] - Quote
Kagura Nikon wrote: Yeah I started after outposts were added. I am not that old. But I have been in 0.0 with this and other char long sold since late 2006 and early 2005 respectively. And that is way before the "fast travel comodities". And we were talkign JF nto normal freighters.
And even on the nerfed state, the current scenario woudl still be far easier than back then.
carriers were added in 2005 and immediately used for jump freight
jump freighters were added to replace carriers once they nerfed the ability to pack an iteron full of stuff then pack it into a carrier SMA
people keep acting like jump freighters were the first jump-capable freight ship. they were not: they were a replacement for the ship already in that role being moved out of it |

Retar Aveymone
GoonWaffe Goonswarm Federation
946
|
Posted - 2014.10.03 15:35:00 -
[44] - Quote
Dwissi wrote: We dont attempt to play by those words - we chose deliberately a more difficult and challenging way but keep a minimum level of pride - thus not renting but struggling to gain whatever we might be able to achieve. Thats why you fail to support 'us' - you cant as you dont understand at all how we tick. Believing isnt knowing ;)
you are in a corp called miner's delight
we most assuredly do not know what you mean by pride because by the usual definition you could not possibly have any |

Retar Aveymone
GoonWaffe Goonswarm Federation
947
|
Posted - 2014.10.03 15:55:00 -
[45] - Quote
MeBiatch wrote:I really think the solution to increasing density in 0.0 is by seeding "freeport NPC outposts" all over 0.0 space.
These stations would act as conflict drivers like the old 10/10 complexes...
These freeport stations would be non conquerable and have combat missions from level I-V....
There is also a chance that they would be seeded in systems that already have player owned outposts.
what a good idea, more npc outposts in conq space
(the code doesn't allow for multiple stations in a system with an outpost though and probably would choke and die with an npc outpost in a sov system) |

Retar Aveymone
GoonWaffe Goonswarm Federation
949
|
Posted - 2014.10.03 16:11:00 -
[46] - Quote
Kalissis wrote:Changes lead to adoption as a reaction to them, that is the circle of EVE, without it EVE would be just another WOW grinding bosses for a better swords. Therefore we need changes, even as drastic as those proposed, it will lead us to more fun, more deeper and meaningful gameplay (ingame as oog).
I very welcome those changes! CCP is on the right path, you can see this alone on how fun it is to read 200 pages full of tears, with every post I read containing virtual tears I really enjoy EVE even more, so thanks CCP, and thank you blue donut for so many enjoyable internet spaceships interactions (for now outside the game). adapt and change, says the man who has never left an npc corp |

Retar Aveymone
GoonWaffe Goonswarm Federation
949
|
Posted - 2014.10.03 16:23:00 -
[47] - Quote
if you have a supercap amok. will probably take you, a pulse is recommended but optional |

Retar Aveymone
GoonWaffe Goonswarm Federation
957
|
Posted - 2014.10.07 18:19:00 -
[48] - Quote
Paynus Maiassus wrote: Eh you just shut your mouth until you join an alliance that actually has challenges to meet in Eve.
my friend, although we are the best, there are always more wretched pubbies that have yet to make the ultimate sacrifice for our ever-growing skullthrone and each new layer is a new challenge
in fact, if you'll just step over here, we need to take a few measurements to see where you'd fit in best |

Retar Aveymone
GoonWaffe Goonswarm Federation
957
|
Posted - 2014.10.07 19:43:00 -
[49] - Quote
Ocih wrote:Promiscuous Female wrote:Ocih wrote: These changes don't in any way rock the boat. One thing it tries to do is put perspective back on Sov and not on the real power structure of EVE. That being Moon Goo. If there is a tech moon, there is a power bloc and it's all bound by the ability to traverse the map in minutes or so the theory goes.
umm have you looked at a market lately, there are r16s worth more than tech these days And the cherry picking begins. I must have struck a cord. "the goons pointed out how i made a basic error that demonstrates I don't understand the basic facts i am purporting to be an expert on, this means I'm onto something"
|

Retar Aveymone
GoonWaffe Goonswarm Federation
960
|
Posted - 2014.10.07 19:59:00 -
[50] - Quote
Promiscuous Female wrote:Ocih wrote: I must have struck a cord.
also it's "struck a chord" cmon more apple-picking
i have struct many cords, a cord of cords even |
|

Retar Aveymone
GoonWaffe Goonswarm Federation
960
|
Posted - 2014.10.07 20:01:00 -
[51] - Quote
Ocih wrote: My apologies, once again I over estimated the mental capacity of Goons.
Tech moons means R32 and Tech 2 related moons. I was not making reference to Technetium moons that have been defunked of value for over a year and are all but worthless now.
The coveted moons of Null that draw Power Bloc's to them. They will remain in the hands of IS Boxing, lag inducing power bloc's because the rest of us have no desire to sit on them like mother hen, clucking on the forums all day.
"when i said tech moons, i did not mean tech moons, i meant something completely different that has a different name. it is you who is the stupid for not understanding me"
the cake uplifts the wet fire :rolleyes: |

Retar Aveymone
GoonWaffe Goonswarm Federation
965
|
Posted - 2014.10.08 16:35:00 -
[52] - Quote
Marlona Sky wrote: They spend their time griefing new players in high sec because they can easily get there in a couple minutes and if anyone so much as breaks wind in their territory - they hop on the cyno train right back to it to curb stomp them out of existence with sheer numbers and firepower from all corners of the galaxy.
The new content will come with this change.
i, too, regret these changes that will deprive me of my already-trained highsec ganking alt and prevent the training of new highsec ganking alts
man you are pretty insightful marlona i never would have noticed that aspect of the change without your well-thought out explanations that are not at all the product of a deranged paranoid mind |

Retar Aveymone
GoonWaffe Goonswarm Federation
967
|
Posted - 2014.10.08 16:38:00 -
[53] - Quote
Litia Cours wrote: Ok, here goes...
I remember my first foray into low-sec as a 2 week old pilot in a rifter. I didn't really have a clue what was going on, quite quickly I got ganked. 'Wow', I thought what the hell was that? A week or so later after learning a bit more about the game I ventured back and tried some mostly unsuccessful PvP, learning all the time. I ventured into the outskirts of null a month later after understanding the mechanics involved, died many, many times.
All of the above was fantastic fun. Now for your scenario....
1. Sign up to EVE. 2. read goon advert and join. 3. spend the rest of my EVE career jumping and pressing F1.
Question: Which one sounds more like an enjoyable gaming experience.....?
im going to guess the "recruit new people to eve to play in goonswarm who have never played before" method that has been great at player retention, as opposed to the "throw them into highsec and watch them quit immediately" which has wretched player retention
we're better at everything in eve than you are, including making it fun for new people |

Retar Aveymone
GoonWaffe Goonswarm Federation
967
|
Posted - 2014.10.08 16:50:00 -
[54] - Quote
Mr Epeen wrote:When applying for Goon membership, is there a question concerning your ability to use use proper punctuation, capitalization and grammar? And if you answer, "Yes, I can type at more than a grade two level in English" you get denied? Mr Epeen  on the contrary, our posters have an extremely advanced understanding of punctuation, capitalization, and grammar
the type punctuation, capitalization, and grammar you use in your writing is a method of conveying unspoken meaning to the reader. what you call 'proper' is merely the type you use when you want to convey certain views you might hold regarding the reader |

Retar Aveymone
GoonWaffe Goonswarm Federation
969
|
Posted - 2014.10.08 17:11:00 -
[55] - Quote
no, unfortunately your understanding of grammar is insufficiently advanced
you are conveying your respect of the reader much more often than anything else |

Retar Aveymone
GoonWaffe Goonswarm Federation
970
|
Posted - 2014.10.08 17:40:00 -
[56] - Quote
Linkxsc162534 wrote:Promiscuous Female wrote:Dinger wrote: - Change all currently passive resource generation to the point where it is active and both disruptable and destructible, moon goo especially.
where did this fanfic originate that paints moongoo as being indestructible and unmolestable have you tried shooting a moon mining tower, I recommend dreadnaught class space wessels for the task siphons are also good at screwing with moon havers siphons are garbage. And before letting dreads through gates, you are at the mercy of the cynojammers and supercap blob. Poast change however, I could literally fly a dread in by meself, siege up, and blap a tower into reinforced now. Probably want some support with me, but it still stands that in november we WILL have the ability to interrupt moon mining. nobody cynojams mining towers dude
cynojammers are basically for csaa systems and staging systems only |

Retar Aveymone
GoonWaffe Goonswarm Federation
974
|
Posted - 2014.10.08 19:22:00 -
[57] - Quote
Marlona Sky wrote:No. It's an example of a CSM member trying to water down a much needed change so it has little to no effect on the current situation. i'd like to point out how much reasoned thought marlona was able to put into his one-sentence reply to multiple paragraphs of well-reasoned argument
how can you not be convinced by marlona's screeching that anyone doing anything is plotting against everyone
|

Retar Aveymone
GoonWaffe Goonswarm Federation
974
|
Posted - 2014.10.08 19:25:00 -
[58] - Quote
Note the difference between power projection via a Coalition jumpbridge network and moving a subcap fleet around your own sov.
I feel like taking your own alliance's bridges in a subcap should have reduced fatigue, but I'm out of time at the moment to coherently word why.[/quote] Mynnna's solution basically means you can move around the region you're in with jbs easily, but not three regions away regardless of who owns the jb. That's the goal: local travel is made easier, long-distance harder. If the long distance is your sov, your allies, or hostile territory isn't as important. |

Retar Aveymone
GoonWaffe Goonswarm Federation
974
|
Posted - 2014.10.08 19:54:00 -
[59] - Quote
Azami Nevinyrall wrote: Take a step back and come to the sharp realization the the Dev team working on this refuses to listen or talk to the CSM.
Now think of why they refuse to?
The Nullsec CSMs have a nasty history with putting their interests before anything else.
Also, remember that if we have a "anti-CSM" CCP team on our hands in charge of changing the most boring and player caused-stagnented area of the game. What the CSM says here, will have little impact on the final outcome.
Remember kiddies... CCP is a business here to make money! If the player base is bored to ever lasting **** with how the end game has evolved....to the point of quitting and costing CCP money in the end. They will happily **** over the powers at be, let them cry and moan, and ignore their hand picked "Politicians" (Remember that nullsec entities "trade votes with one another to make sure they get the inside scoop.) who's sole purpose is to push an agenda..........then all the power to them!
KEEP IT UP CCP!!!
marlona stop posting on an alt |

Retar Aveymone
GoonWaffe Goonswarm Federation
975
|
Posted - 2014.10.08 20:06:00 -
[60] - Quote
Marlona Sky wrote: So if your group has multiple regions the only thing that slightly slows you down is taking the gate that connects you to the next region. Effectively creating rapid travel over lots of regions controlled. This is just plain bad and undermines the entire reason for the change CCP is doing. A perfect example of what I am talking about in regards to Mynnna.
nope
as expected, you are not able to comprehend math and you do not understand what mynnna proposed one bit
the instant you start using a jb in the next region after taking a region-gate you would be suffering massive fatigue because you are now far from your orgin. what you are suggesting could not happen, and you should be embarrassed you made a personal attack on someone for a mechanics proposal you did not understand
a perfect example of what I was talking about: your sole ability to judge an idea is your paranoid fantasy everyone is out to get you |
|

Retar Aveymone
GoonWaffe Goonswarm Federation
978
|
Posted - 2014.10.08 20:45:00 -
[61] - Quote
Tikitina wrote: They didn't plan on players catching on so quick, me thinks.
i can assure you that mynnna did plan on posters making incorrect responses to his idea nearly immediately from people who do not understand math |

Retar Aveymone
GoonWaffe Goonswarm Federation
979
|
Posted - 2014.10.08 20:54:00 -
[62] - Quote
Daniel Westelius wrote:Jean Luc Lemmont wrote:Daniel Westelius wrote:Confirming the calculations on SiSi are messed up. Bridged a Helios with a Sin 1.136 LY and both the Helios pilot and the bridging Sin pilot got 22 minutes of jump fatigue and a 2 minute jump timer. Good job CCP. Oh no you found bugs in a new release of a brand new mechanic on the test system. Lord alive, the world has completely collapsed. Run and save your children!!! Bug report it and move on ffs. They are using a pretty simple formula, how you mess it up that bad is the issue for me. you do know that an eve lightyear isn't even a real lightyear, right
they gave up copying the digits down like a third of the way through, which has plauged mapping tools for the better part of a decade |
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